Hi there! First off, I would like to say, glad to be part of the team!
Now my question is something that has been bugging me for a **** long time! I wanted to add an animation (in this case a CROUCH animation) to the default skeletal mesh. When I open up persona, I duplicate the Idle animation, change the name to crouch, and when I start messing around with the bones to form a good “crouched” pose, I hit play and he just stays in that position, blended throughout ALL other Animation Sequences (including walk, run, jump, etc).
What is the purpose of being able to rotate and move and pose characters if you can’t make any animations with them? I have searched and searched and cannot find any documentation or tutorials otherwise on the subject, they are all about creating animations OUTSIDE of Persona with their own characters.
Any help would be great! This has been driving me nuts for ages! Thanks again