Am I thinking about this the correct way?
I’d first create an idle animation with arms down, no weapon, then walk, then jog.
Then I’d create a blend space just like in the third person example.
Then, if I wanted the same thing but with a “holding rifle” animation, I’d edit the arms in the idle, walk, and jog animations and create a second blend space… Right?
Then, I’d have to do this two more times if I wanted crouch/no weapon, and crouch/weapon.
Is this the correct way to go about it? I assume so considering the AnimStartPack has a separate animation for each state.