Creating an ususual tracked vehicle using chaos physics

hey

I’m currently trying to create an ususual vehicle using the vehicle physics and running into a cocophony of issues, curious if anyone might know a way to do this.

I have a vehicle set up using the chaos vehicle system and the way the vehicle works is by rotating the central body, not the wheels - in order to turn it.

There’s a few things.

  1. I can’t debug the actual CHAOS tyre meshes - show collisions doesn’t do anything
  2. I can’t seem to rotate the physics capsule assets either
  3. I want to rotate the mesh bodies of the tractor correctly based on how they drive, but I have no idea how to get them to align properly to the surface they’re driving on

Does anyone know of a novel way of trying to get this to work? It’s driving me up the wall.