You should really prototype this with Slate using Blueprints; there is an example map of this in the Content Examples called Blueprint_HUD (albeit only demonstrating a basic health bar and buttons). If you run into limitations with BPs doing this you can always move it to C++ later, and having a working version in BPs would make it much easier to get started on a C++ version.
That sample is certainly a good one to look at, but it actually uses the HUD (also known as Canvas) rather than Slate. Currently you can only create Slate UI using C++.
Aww, sorry for the misconception; is it at all useable for prototyping what you wanted? The demo didnt look too bad to me, but quite a few BP nodes for only a few images I admit.
Hah! I’m not judging. Man, UO is the game that made me want to become a games developer. Old UO is a game that hasn’t been recreated by any AA or AAA developer ever since, and unfortunately the indies that try fail because they’re “hardcore PVP” games first and sandbox MMOs second with little to no other features than “full loot and unrestricted PvP.”
After all these years, stones.mid is one of the few songs that can bring me to tears (the other is Led Zeppelins “I’m going to leave you.”)