Hello,
When I package my game, the executable gets packed inside the the \WindowsNoEditor\GameProject\Binaries\Win32 folder. However in Unreal Paris 1.3 for example the executable is in the Main folder (see picture). How would I accomplish the same result? Many thanks.
Hello JakobR,
Thank you for your patience while waiting for a response on this issue.
I was wondering if you were still experiencing this issue?
Also does this still occur in a more recent version of the engine?
Again, thank you very much for your patience.
Hey ,
Thanks for the reply.
Does it imply that you recommend using the most recent version of the engine? 4.9 ? I’ve done a large project in 4.5 and switching engine version at this point would bring unforeseen issues, I imagine. Clearly there must be some convenient way to have the exe packaged in the main folder? or other folders
Hey JakobR,
I’ll get back to you on that. I thought the root folder was the standard packaging folder. Hmm.