I have a simple widget with some text in the middle. I want to create an actor that I can place in the world, and when there’s an interaction, or an overlap event with the player character, it will create the widget, it’ll select a row of text from a data table, and display it as the text on the widget. After about 10 seconds the widget will disappear.
I want to be able to specify which row of text depending on the event/actor. There’s going to be a few dozen of these events so I’m sure a data table is a much smarter way of doing it then making a new actor and widget for every different line of text.
This is what I put in the widget when I want to call a specific branch of text. I don’t know how to specify the row depending on the event.
This is what I thought I could do in the actor to call a specific row of text. It didn’t work, I haven’t worked it out, or been able to find any solution online. I’m sure this must be a very simple solution though.

