Creating an emitter at mouse location?

Hi, does anyone know how I would go about this? I know there’s videos about creating projectiles at mouse location but nothing about effects. This is the one thing I’m not really enjoying about unreal, not many specific tutorials, but oh well. Thanks.

Just the in-built fire effect I suppose.

What kind of effect do you want to create?

i would use much of this result…

https://answers.unrealengine.com/questions/22611/top-down-mouse-driven-aiming-crosshair-follows-cur.html

the last part where it spawns a projectile replace with spawn particlesystem at location (its called something like that).

good luck :slight_smile:

Hey Antigrate,

A really simple setup in your Player Controller (or your Character Blueprint, if you’re not using a custom Player Controller) is to use a Get Hit Result Under Cursor node:

Hope that helps!

Ben Halliday