Creating an audio sidechain compressor with Sound Classes and a Sound Mix

I find it diffacult to find audio based tutorials on UE4 regularly and this one was VERY helpful so I’m sharing some love to ANYONE who may need the knowledge.
It teaches you quickly how to have backround sounds compressed when other sound are triggered based off the sound class each audio file is a part of.
It literally works like a sidechain compressor in the audio feild.
VERY useful tip and I hope it helps someone!!

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Best tutorial ever! :smiley: