Creating an array of DMX lights and auto patching them

GridArray_MovingLight.uasset (205.3 KB)
( My blueprint)

I’ve been trying to make an easy way of creating, positioning and patching some moving lights. This creates and patches them, but as I can’t work out how to query whether the patch already exists, it patches fixtures repeatedly over the same addresses. It works but is super messy. Ideally it would search and remove the patches before repatching the fixture. Maybe construction script isn’t the best way, but how can I position and space them otherwise? Also on construction bangs multiple times on create so there are always many copies.
Alternately how can you assign patches to an array of lights, or is manual placement the only way to go?

hi , do you mean somethinglike that? UE4 DMX Tools - Auto Fixture Patcher - YouTube
I m alos looking for this tool for 5.0

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Not exactly, but i think that will do the job, or indeed I might be able to hack it apart to do what i want! Thanks!