I am creating the Hartsfield-Jackson International Airport in UE4 for a little project. I’ve been having trouble starting to build the buildings and terrain.
Any suggestions on:
1: Creating large indoor environments with levels (3-7 levels per terminal)
2: Creating walls and windows from floor plans (without dimensions)
3: Revit to 3Ds Max to UE4, 3Ds Max to UE4, or UE4 only for level designing?
4: Making floors of terminals
5: Making runways and tarmac terrain
You are lucky that you picked a small one for learning!
- use as backgroundimage and make it modular.
- runways spline or modular, terrain inside ue or 3dsmax, makes no difference.
Any good tips, methods, or tutorials that help learn about the topics in my first post?
Model a basic building first, then import that without errors. Then break it down into modular parts.
Add more parts for a year. Import in UE, done.
I use Blender only, could not help with 3DSmax. Google
Will do. Thanks for the link.