I have a master material, with about 10 static switches to change the behaviour of the material.
I want to auto generate a new material for each possible permutation of static switch settings, and put these materials into an array that can be accessed in-game.
Anyone know if this is possible?
The reason i need this this, Is I want to give the player control over the static switches in-game.
I have considered using editor utilities to do this, however I don’t see a way to set material instance static switch parameters with these.