I have a static mesh(weapon), which I am trying to have recognised in the skeltal mesh pull down menu?!? Do I need to convert? the static mesh into a skeletal actor? Or add bones. I’m really at a loss here. I’d appreciate any help or links to info that would help me. Thank you
Static Meshes are not Skeletal Meshes.
Static Meshes cannot be animated like skeletal Meshes.
If your Weapon does not need animating, use a Static Mesh Component instead of a Skeletal Mesh Component.
If you want to stick with a Skeletal Mesh Component, you need to import it as Skeletal. UE4 Provides an option to import FBX as Skeletal Mesh even without bones.
Thank you Raildex.
How do I marked a thread as solved/finished?