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Creating a weapon/skeltal mesh??

Hi everyone.

I have a static mesh(weapon), which I am trying to have recognised in the skeltal mesh pull down menu?!? Do I need to convert? the static mesh into a skeletal actor? Or add bones. I’m really at a loss here. I’d appreciate any help or links to info that would help me. Thank you

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Static Meshes are not Skeletal Meshes.
Static Meshes cannot be animated like skeletal Meshes.
If your Weapon does not need animating, use a Static Mesh Component instead of a Skeletal Mesh Component.

If you want to stick with a Skeletal Mesh Component, you need to import it as Skeletal. UE4 Provides an option to import FBX as Skeletal Mesh even without bones.

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Thank you Raildex.

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