So after a year and some change of learning UE4 (and several other programs) I’ve finally gotten a good handle and workflow on 3d environments, sculpting, basic scripting, level design, etc. However, there’s been a project I’ve been wanting to do forever, which is a 2d side-scroller Beat 'Em Up. I can’t recall how many hours I’ve spent playing Double Dragon and Ninja Turtles, but I know I’ve always wanted to create something along those lines. I started a project in 2d and, after being so used to 3d work, am completely stumped.
Let me quit rambling and get to the point: I’m attempting to figure out how to create a 2d side-scroller with similar movement to this: SNES Longplay  Super Double Dragon - YouTube
If you notice, the characters are able to “move” up and down along with left and right. If you skip to 7:20 you’ll notice the player is able to ascend/descend stairs and maneuver in between objects. I’m assuming a lot of this is “illusion” in the same way early FPS games (pre-Doom) didn’t technically “move” through the map, but the map moved around the player.
So, I’m trying to get the characters moving up and down, left and right on a plane, while still retaining the same scale and not moving away from the camera. I’ve done a lot of searching and haven’t found a heap of info on this. Any insight?