Creating a text adventure in pure blueprints

Hey there, blueprints is a bit limited but i would say it’s not that limited that you can’t make a text adventure game. It would require you to learn about UMG to make the UI and use DataTables to store the situation and the options. My guess is that each option would point to the id of the next situation in the DataTable. You could also store a background image for each situation to give it a different feel.