Creating a tailed map and move your player

Hi there,
I’m completly new to UE, and wanted to get started on a turn based RPG game.
I’m a professional software developer but never worked with games so far.

I’m looking for documentation/courses or tips on how I can create a turnbased game and how to handle mainly this two things:

  • Tiled map creation (Something like Fire emblem games:


    2d map with 3d assets on some of the tiles)

  • Player movement on the map (again, the idea is similar to how you do it in fire emblem, where you select the tile with the unit you want to move and select the destination tile you want to reach with that unit)

Thanks!

Hey @atzepengPK! Welcome to the forums!!

So having done this myself I will say, it’s a lot more difficult than it seems, but once you get grid movement down you should be okay with a background in software development.

If you are working solo I would suggest blueprints over C++ as a major time saver, but to each their own!

You should zip through this tutorial, but I recommend this to many as a good way to introduce people to Unreal Engine as it covers a great deal of bases, and gets you familiar with how the logic works. From there, you can pick and choose from any tutorials you may be able to find on setting up a grid and grid movement, then once you have an understanding just piecemeal your solution together to tailor it to your needs!

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Thanks for the welcome and the video tutorial!
Looks like searching for grid movement unlocked exactly what i was looking for!

For future reference, i found this interesting YT series about creating a game very similar to what i mensioned (including grid movement and turnbased logics!):

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