Creating a static mesh with embedded decals

I am looking for a way to create a mesh that uses decals as the materials. In the UE City Sample for example, the SM_DECAL_19 instance is a static mesh that uses multiple decals as materials.

Is there a way to add decals to a plane and then create a static mesh that incorporates them like in the example above?

Thanks

Hello !

I don’t know how if it can be done inside a static mesh, but you can make a blueprint.

Import your static mesh, the floor plane in this case, and in Unreal Content Browser right click and create a Blueprint Class, and choose “Actor Class”.

Inside the Blueprint put your Static Mesh and drag a Decal Actor.

Then, everytime you want your asset with the Decal use the Blueprint created.

Although it is not the most optimized solution really, since if you want an object that is repeated X times and has a same detail in each part, the best thing to do is put it in the texture.

I hope it helps you!

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Did you find a solution to this? I am looking for exactly the same. so that i can use the mesh to drop it into splines…