Creating a spaceship that can be walked around in

I would like some pointers on getting started on this project. Here is what I am trying to do. I want to create a spaceship that people can walk around in. I have read various posts here, and some ideas on the internet, and here is what I think I should be doing

  1. Make a static mesh of the interior, for now its going to be the default level of 3rd person level with the top enclosed, and I will then cut out some areas of the walls to represent windows/viewport.
  2. The static mesh won’t move
  3. Use a SceneCapture2D

So, to complete this illusion, do I create a sphere around the “ship” as the texture to render to, use a SceneCapture2D to render to this sphere, so no matter what window the players look out of, it should look correct ? If not the sphere idea, do I create a texture capture area for every window on the ship, then create multiple SceneCapture2D with different camera angles to accomplish this ? What is a good approach to implement the SceneCapture2D to give the illusion the ship is moving?

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