I’m completely new to unreal. Yet thanks to studio & datasmith I’ve managed to export an abstract model from 3ds max and get it to work in the engine with collisions using the product template, so props to the development team for those amazing tools and engine of course. Unfortunately I’m having a hard time getting the slide to work. In fact it doesn’t seem that the camera is affected by physics at all. I apologize if these is a very basic question but I couldn’t really figure out where to even start to get that to work. If anyone can just point me in the right direction I would really appreciate it.
Please find the image below that hopefully explains what I’m trying to do.
Thanks in advance!