I would like to make a simple mesh (specifically a triangle) by specifying the three vertices needed to make this in blueprints.
How would I do this? I plan to be changing these vertices many times through my game!
As much detail as possible please, Iām very new to blueprints
Create a function in c++ and expose it to blueprint. What you are looking for is procedeural mesh creation wich is imposaible with blueprints at the moment. Some guy posted a c++ tut on the wiki.
Thank you! I will try this out and get back to you!
Can you please explain to me what each blueprint part does and if there are any other parts to this? I have little to none experience with construction scripts!