Creating a shared Derived Data Cache

Ok, it’s working fine, thanks

Hello I got the exact same problem how did you managed to resolve the issue, my shared DDC is only working on a engine level and not a project level

I added this inside my DefaultEngine.ini

[DerivedDataBackendGraph]
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=\192.168.1.19\public\DDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)

I followed each step of the data cache wiki

if someone has the solution.

I hope you got it fixed but in case it may help anyone, try [InstalledDerivedDataBackendGraph] instead of [DerivedDataBackendGraph] if you are using a installed version of Unreal.

Just wanted to let you know that this solved the problem for me. I am using an installed version of Unreal from the epic games launcher and changing [DerivedDataBackendGraph] to [InstalledDerivedDataBackendGraph] in my project’s DefaultEngine.ini file worked. Thanks!