Creating a score able test in Unreal Engine Blueprints

I am making a VR game in Unreal that requires tasks to be completed. One of the tasks involve drilling a hole exactly 3 times. If you drill it 2 times you get points taken off, if you drill it 4 times points taken off.
Does anybody know a good way to do this or what nodes I should be using?
The test should be scored up to 100% about how well you do the tasks in order.

Hey there @ctlord015! Welcome to the community! So a decently scalable way to handle this would be to make a blueprint interface for interacting with other objects with tools, an enum for the tool types, and then compare the interaction counts like this. Here’s also a tutorial on how to make and use interfaces in case you need it.