You would need to alter the UV coordinates you’re using to sample the texture based on the view properties. There are nodes in the material editor you can use to determine the resolution, aspect ratio, fov, etc to make the required adjustments.
You would need to alter the UV coordinates you’re using to sample the texture based on the view properties. There are nodes in the material editor you can use to determine the resolution, aspect ratio, fov, etc to make the required adjustments.