Creating a scene in blender and removing duplicate model imports?

Not sure if this is the place to ask this. I am not entirely sure how to word this so I wasn’t able to find anything on it.

I’m wondering if when creating a scene in Blender if you could consolidate duplicate models on import into UE4. For instance, I’m making a room that has a few chairs. If I duplicate the chair in blender it becomes “chair.001” and “chair.002”.

Upon importing into UE4, is there anyway for it to just ignore these .001/.002 duplicates and just import the one chair model and duplicate that in place of the duplicates instead of importing multiple assets that are the same? I know it would make sense to just export the room and chair as their own assets and populate the scene within the UE4 editor, but I think this would be a huge time saver if we could do it inside the 3d editor. Especially if we have the Blender to UE4 plugin installed and can just send the scene over.