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Creating A Safezone in UE4

I’m looking to create a system where a variable held by the player slowly decreases over time unless they are standing within a certain area, similar to how a character would move to a warm area to avoid freezing. I’ve got the system for decreasing the variable but i’m struggling to create the safe zone. Any suggestions.

https://www.youtube.com/watch?v=h3AMMm3566Yhttps://youtube.com/watch?v=Ck3OE_olUr0https://www.youtube.com/watch?v=oAEs-BTliT4https://youtube.com/watch?v=9uweDnKGbG8https://www.youtube.com/watch?v=84B22sP2L1Mhttps://youtube.com/watch?v=Q8u6UOcbgdwhttps://www.youtube.com/watch?v=QPYd11jrq3Uhttps://youtube.com/watch?v=yZVUY8HD4xshttps://www.youtube.com/watch?v=23k5p_mYk0Y
https://www.youtube.com/watch?v=6fT-okdB050