Good evening! I am a student game developer and I’m having trouble wrapping my head around something.
The game I am working on features two decks of a spaceship. These decks feature a number of twisting hallways and important systems which keep the ship running. Because of the possibility of not recognizing where you are, and wanting to be able to keep the player up to date as to what state the systems are in, we’d like to have a map.
What I am really having trouble thinking about is how to cleanly make that map. Is the best way to go about this taking a screenshot of the top of the floor, making a 2D asset that represents it, then having a 2D element move on it based on the rough ‘center’ and scale of that floor? This seems finicky to implement, on top of requiring a creating a new map if the floor is altered during development.
Thanks for any help you can give!