Hi guys, I am trying to learn about creating a quests system for my prototype. I followed a tutorial that it creates BP Interfaces that are connected to the Quest NPC. I was able to create 2 types of quests(one is elimination and the other is opening a chest),so now I would like to have as an objective to enter into an area. Before I go in details, I will break down my system(images have the same order):
1 Blueprint Class with the quests logic of being completed.
1 Structure where i have put the quests variables
1 Actor BP where I store the logic of what is happening when you interact with the actor(in my problem is overlapping with the actor)I also add the BPI on that actor
In my CharacterBlueprints, the first 2 quests are working with the interact button, but entering in an “area” needs to overlap with the collision box that I have set in the Actor which I choose.
So I am wondering now, how to make the task to be a completed quest, where you have to overlap with a collision box?
Also,I know that this is not the best approach, but i would like to know how to trigger my quests,and then probably I will need to do a research for creating the best way for different quests.