Creating a quadruped pawn that follows the player

I’m fairly new to unreal, followed a few online tutorials.

I’m trying to make a pawn with animation run to the character when it senses them.

Am i right in thinking I can’t use a Character blueprint because the capsule seems hard coded for bipeds?

I’ve tried using pawn and added a Floating pawn movement component which does move the pawn towards me and I have a run animation working. But it doesn’t rotate to face where it’s going.

It also seems to have many other limitations over the Character Movement functionality of a character.

Am I missing something? Is there anyway to setup full character movement component on a pawn or a non-bipded character class.

In many way Unreal is far ahead of the competition but this seems a bit of an oversite that characters have a fixed capsule, but I am new I may be missing something.