My game will need to be able to store a players stats, loot and other info and read/write from this during level changes, but also between game sessions (so they quit and reload the game and can select their ‘character/profile’ and carry on where they left off.
It’s more than a save game, it’s almost like an MMO in terms of it’s storing info about that player’s status in the world.
Anyway, I think that’s clear now what I need but I was wondering how to go about this in a BP project? I don’t need it to be saved on a server or anything like that, I’m happy for it to be client-side (local) to the player as I’m not bothered if they could cheat themselves. This might need addressing if I take this to include online play but I’m not factoring that in as yet.
I’m not an advanced user at all. I’m kinda learning stuff as I need it and I have no programming background so I’ll not understand references to code.
Can anybody help me out with some discussion on the simplest way to do this that I could easily work into my project please? I’m not afraid of doing long, laborious work or anything - I’d rather do that and understand it, than know there’s something simple I could do that I can’t do myself because it’s too complex!
Thanks for any help you can offer.