I want to create a pause menu which opens and closes with a single button (Tab, which I have successfully done with a flip flop)
Here lies the issue, Opening the menu I can navigate through different menu’s well but when I close the menu and re open Unreal saves where I was in my menu navigation. I need it to essentially destroy any memory of this and re open the menu from the start.
Hey @Gandalon, are you creating/destroying the widget? Or hiding/unhiding? Typically you want to destroy it when closing it for processing purposes and widget management purposes. Maybe give that a try?
Hey, sorry for the slow response, I’ve tried both removing from parent and toggling visiblity, it’s been a constant headache which i’m yet to resolve to be honest.
Exploring the issue further I’ve ran into issues with having the engine recognise a menu is open changing tabs function to close menu’s if it’s sees a menu open
So there’s no real way to destroy a widget, unfortunately, so there’s no clearing it.
However, you CAN set the start location when the button is pressed, after focusing the window. However, without knowing what your setup and code look like, I can’t really help with that. It all depends on how you set it up that you’d set the “StartPoint.” I’m asking a UMG specialist what they tend to do and I’ll be back with that!