Creating a path guide for the player to actors/locations.

Hey hey,

So I want to create a mechanic where the player presses a button to activate “scent mode” which will create a particle effect that will move from the player to the target actors/locations nearby.

Was simply wondering what would be the best way to go about doing the path. If I should use splines? Or maybe an AI that simply moves to the detected location?

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You could use particles with an attraction location

You can have the attractor point at the key location, or move it progressively towards the location :slight_smile:

That second part would require something like a spline, maybe, or putting the emitter system in a blueprint that can home in on the focus point.

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Sorry for the late reply, been rather busy with work. Thank you for the tip!

For the path, guess I could do it similar to a basic AI that “Goes to” location. Thanks once again.

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