im pretty noob at unreal, so what i set out to do has been horrible so far and i have not gotten any functional result by just setting up a normal emissive material and applying it.
Im trying to make a material that shines bright in the middle like a neon sign / the neon on the sides of a jukebox, but doesnt shine all over, is this possible thru materials and if so can someone give me some guidelines of to how? =)
I considered making a glass tube and putting a smaller tube inside the glass and have that glow but i figure thats not how you’d do it.
I followed the tutorial step by step, it also includes my own texture, its not really different from the one that is used in the tutorial, but i dont want no one to say that i share stuff that dont belong to me
I guess if you dont want it like that, you still can pan the texture around so it glows where u want to.