Hello,
I hope I’m in the right part of the forums, its my first post
I’m currently researching possibilities on creating a multiplayer hub area for my players. The basic idea is players connect and start in the hub (50+ players).
Here they should be able to do a couple of things like:
- Run around.
- Do Emotes
- Invite or be invited to a party
- Start a game session (4 players, p2p)
A player should be able to start a session alone or as a party-leader. Here comes the crutial part, the game is currently planned as a four player game without a dedicated server. I know I need a dedicated server for the hub. How would I go by implementing that in unreal? As far as I know my options are
-
Connecting to the Hub Session
-
Establish all infos for a “session”
-
Disconnect from the hub and connect/host to the new session
-
Use Online Beacons
-
I think?
-
Self made tcp connection for the hub?
Can anyone give me some pointers to get me into the right direction and/or tell me if I missed something?
Thanks in advance!
Cheers;