hmm very interesting! Thanks for the response. The post was very valuable.
The thing I’m worried about is:
if I have a detailed scene with lots of 3d stuff happening, and then on the same map have just a simple UI that is capable of running on tablets and smart phones, will the tablet/smartphone instance of the game incur a performance hit because of the things happening else where on the map, even if they are not rendering all that stuff?
Also worried about application size here - ideally the mobile version that has the strategic view would not even need to store all the 3d graphic resources used by the desktop version of the game. Ideally, the desktop ‘host’ version of the game will not need to take into account the fact that the game is also running on mobile. This is another reason for wanting to do multiple maps.
The mobile versions of this game will only need to use RPC’s to send messages to the desktop ‘host’- they won’t need to do any synchronous as the game will be turn based.
Hope the rest of this info helps/