I’m building a local splitscreen game in Unreal Engine 5.6 using Blueprints, and I need each player to have their own cursor on the character select screen. The problem is that only one player can interact with the UI at a time; the other players’ cursors are visible but won’t move or register any UI interactions. This isn’t an online setup—strictly local multiplayer. I’ve got per‑player cursors displaying, but they don’t respond to input or trigger UI events. I’m looking for guidance on making all players’ cursors fully functional so they can simultaneously navigate and select characters.
Hi @TartanWarrior14 ,Welcome back to the forums!
Could you share some screenshots of how you have everything set up?
That way we can see more clearly where the system might be failing, and it’ll be much easier to help you figure out what’s causing the issue.
Also, I found a post similar to what you’re trying to do that might be helpful!
Hope it helps!
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