Creating a Moving wall

So I’m trying to make a prototype for some abilities and one of them is creating a wall of mist that will creep forward. So far I have only managed to get it to spawn, all of the add thrust/vectors don’t seem to work?

Any input would be greatly appreaciated

Impulse / force is for simulating physics; adding input vectors is associated with pawns / movement components. The methods you’re attempting to utilise do not seem appropriate here. There are many other options, though.


Consider the following:

  • an actor with a Static Mesh (no collision) and an Interp To Movement component with 2 control points:

This actor will travel 500 uus along its forward vector (X) over 3s and then destroy itself.

  • the player spawns them like so:


Alternatively, look into how Timelines work - this will give you a lot of granular control over how the movement is applied.

Thanks a lot, I managed to get it to work and set a life span so it sticks around for a while in place. I’m still learning something new every day.

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Aye, Life Span is not a bad idea. Probably better than what I suggested with Delay…