So I’m trying to make a prototype for some abilities and one of them is creating a wall of mist that will creep forward. So far I have only managed to get it to spawn, all of the add thrust/vectors don’t seem to work?
Impulse / force is for simulating physics; adding input vectors is associated with pawns / movement components. The methods you’re attempting to utilise do not seem appropriate here. There are many other options, though.
Consider the following:
an actor with a Static Mesh (no collision) and an Interp To Movement component with 2 control points: