Creating a movement system for all actors

I am adding a replicated vector variable (stored in an array) to the world location, so they move slightly every tick. IF you have any better suggestion for replication, I will gladly take them :slight_smile: Will do so fast tarray replication, and perhaps make an array of world location which will be replicated regularly, and used to correct the clients if the local calculation should differ from the server.

Replicate movement seems to make it jitter a bit.