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Creating a movement component for Pawn

Hi,
I’ve just finished with tutorial for community - A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
In that article I’m talking about: movement component, working with pathfinding and navigation volumes, network part of movement in RTS games.
I hope that one will help people to understand UE4 more clearly.
Feel free to ask me your questions.