Creating a material that will fill from Point A to Point B

Looking to add the ability to a flow material that will fill overtime going from one point to the other.

Any help on adding that to a material.

Place a cylinder in your level (basic mesh), create a material like this

and apply this material to the cylinder. Please be aware that the material will fill according to your UV map. So the cylinder looks like this:

That means it will fill the sides and top and bottom at the same time

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Thanks for this!!