Looking to add the ability to a flow material that will fill overtime going from one point to the other.
Any help on adding that to a material.
L1z4rD89
(L1z4rD89)
2
Place a cylinder in your level (basic mesh), create a material like this
and apply this material to the cylinder. Please be aware that the material will fill according to your UV map. So the cylinder looks like this:
That means it will fill the sides and top and bottom at the same time