Creating a map

You could have a look here for a very rudimentary setup:

the player would click the space next to them and the screen would move there and an event would happen

Either snap the camera to the hit tile’s location or use a timeline to move a camera pawn (or actor) over X seconds. A gated Tick would also work well if you do not care about how much time it takes to get to the selected tile.

If your grid is laaaarge, spawning an actor for every tile is not a great idea. I’d use ISMCs and map their indexes to XY coordinates. If no physical tiles are needed, this can be just mathed out providing the tiles are of equal sizes.

Or you could simplify the whole thing greatly with this neat little thing:

image

All of a sudden, all world clicks are in a grid.