Hi everyone, I’ve been working on a project for a few weeks and i feel like I am really using all of my knowledge when it comes to creating a smooth camera path in our unreal project.
I tried using rails however it caused it’s own issues so I settled on point to point keyframing and then smoothing it out in the curve editor. I am finding however that when I go to make an adjustment withing sequencer, lets say clicking a keyframe already in place and wanting to replace it with a new updated camera position, if I do so the new position makes the sequence ‘jump’ even though there isn’t any other nodes either side of it. I’m using cubic auto.
Does anyone have any good tutorials for creating long complex animation paths which curve / go up/down and from macro to micro and back out again? I’m trying to make some areas fast and action then having wider shots which are calm and slow.
Also does anyone experiance glitches in sequencer? i’ll be scrubbing through timeline and items that aren’t meant to be visible will suddenly flicker in even tho I’m in a section where it is meant to be switched off?