We’re working on making sure that our game, even though it’ll be released in one language in initially, is ready to be localized in many different languages. I understand that all text elements that are displayed should be displayed using FText, but how do I go around making everything ready in general? I just need someone to point me in the right direction. I’ve read the tutorial on it already and all I got out of it is that I should use FText for any text elements.
You’ll probably find Epic’s responses to my own questions on this topic quite useful
Making a Localization Ready Game
Bug Fix For Localization Tool, GatherText
Thanks for your help. You’ve actually helped me a lot this and other tutorials you have posted. Guess I’ll get started on creating a framework for localization.