Creating a Localization Ready Game

We’re working on making sure that our game, even though it’ll be released in one language in initially, is ready to be localized in many different languages. I understand that all text elements that are displayed should be displayed using FText, but how do I go around making everything ready in general? I just need someone to point me in the right direction. I’ve read the tutorial on it already and all I got out of it is that I should use FText for any text elements.

You’ll probably find Epic’s responses to my own questions on this topic quite useful

Making a Localization Ready Game

Bug Fix For Localization Tool, GatherText
https://answers.unrealengine.com/questions/76338/localization-issues-rungathertext-is-always-saying.html

Hey Rama,

Thanks for your help. You’ve actually helped me a lot this and other tutorials you have posted. Guess I’ll get started on creating a framework for localization.