CREATING A LOCALIZATION READY GAME IN UE4: Part 1 - Text

Great News Localization Works Now!

As you might now I am working on Solus which requires Localization to be functional, so I’ve been tracking this matter for awhile and posted several answerhubs and worked with Epic to get Localization going.

Well

I am happy to report that now Localization works! Completely!

Yay!

Congratulations Epic!



[=;186856]
Hi! Wondering if there has been updated documentation and posts on this yet as mentioned in this post. I could definitely use it right now! :) Also, will all of this still be valid when using UMG and custom fonts?
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Here is the documentation!

https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Setup/index.html

Functional Error in Documentation

Also I reported a critical error in the documentation.

Please see my answerhub above if you have issues getting Localization to work :slight_smile: