[4.6 Localization] Great news, and a Documentation fix / implementation fix required

Dear Epic

#Great News

I have great news!

Localization is now working and capturing BP FText’s !

Yay!

#Documentation Issue

https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Setup/index.html

This documantion needs to be fixed!

Under the section Iteration: (the very bottom)

It says:

"<ProjectFilePath> -Run=GatherText -Config=<PathToConfigFileRelativeToProjectRoot>"

This

-Config=<PathToConfigFileRelativeToProjectRoot>

is wrong!

I could not get a relative path to work

-Config=Config/Localization/

When I used an absolute path it worked great!

-Config=c:/Solus/Config/Localization

I had moved my entire project, Solus, to my C: drive root in earlier engine versions specifically because of this issue

and it still persists.

:slight_smile:

If you are going to change this though please let me know what you are going to do, change the docs or change the actual implementation

:slight_smile:

Thank you for UE4!

#:heart:

Rama

PS: I consider this a bug because it seems your intention is that the path should be relative not absolute

#Solved

Well actually I just had to use relative pathing correctly

./Config/Localization/Game.ini

It might be worth actually explicitly writing this in the documentation as it threw me for quite a loop :slight_smile:

maybe turn this

-Config=<PathToConfigFileRelativeToProjectRoot>

into this

-Config=./Config/Localization/Game.ini

#Localization Works Yaaay!

Rama

Can you talk me where is a translated text?
I made a directory folder like here https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Setup/index.html and make blueprints with TEXT in the editor, but what’s next?