I need some help with trying to create a life system. I’m trying to make and Old school 3d platformer like Banjo Kazooie / Spyro, but I’m having issues trying to work out how to store the Life information.
Would I have to make a “Lives” variable in a gamestate or game instance, when it comes to transferring that data across multiple levels?
yes , game instance is a good choice for storing values between levels/maps because it begins at the start and ends when u close the game (be sure you make a savegame too there) for my project i dont have any life mana whatever value in the player bp … everything is directly set in the game instance