Creating a line trace GPU raytraced compute shader

Hi there,

could you provide some more details on the exceptions you are seeing or alternatively could you provide a minimal repro project?

Regarding the tutorial you linked to, I’m not sure if you have seen this thread on the Unreal dev forum, which contains some interesting discussions and might be useful to make the tutorial work.

You may be interested in looking at inline ray tracing , which was made available in DXR 1.1. This should simplify shader development as it doesn’t use separate shaders.

Thanks,

Sam

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