I’m working on a 2D game and have created a basic level. For a certain plugin to work, I need to have player character being on the level from the beginning, not spawned from the Player Start (because I need to select it from the editor). But the problem is, that it when I try to play the level, it doesn’t move.
I have an example level, without Player Start. The character just is on the level and becomes playable when I start it. But I cannot find the difference between this level and mine.
Where to look? How to make a character, that already exists on the level, playable (an active player character)? It has character movement component and basic blueprints for handling movement and animation.
just as a side note: make sure in the “World Settings” tab (could be called level settings) of the editor, the gamemode has ‘none’ as the default pawn. Otherwise there might be a Pawn sitting in your world origin.