Well so I have been trying to make human NPCs using the Giganto blueprint.
I have create a copy of the human mesh and skeleton, re-target all the animations to the new human skeleton, and created a custom icon.
But when I spawn the new NPC the mesh is stuck in the ground and an invisible NPC is running around:
What am I missing here? Why is the mesh stuck there and the “capsule” is running around?
Oh the animations play, the stuck mesh is playing the attack, running, hurt, and so on animations but is detached -.-
I don’t know much at all about modelling or animating but I do remember seeing “static” and “moveable” mesh variations on the actor bp’s. Could it possibly have anything to do with that?