I have some enums I want available to various classes. However for the life of me I can’t figure out how to just create a header file and put them in.
If I create a header file in VS then it goes to the wrong folder. If I move it to the right folder then it throws a Error 2 error code: OtherCompilationError (2)
if I create a class in UE4, delete the class in .cpp and .h and add the enum to the .h file then it throws the same error.
This seems like a really simple problem. Why is it seemingly opaque?
Probably because it’s an oversight on Epic’s part! Just create a new file in your souce directory, then regenerate the .sln project file (right click on the .uproject file to see the option). If you restart VS2013, it should be there.