So the challenge, I’m looking to create a gym setup for grinding stats - part of which, a treadmill.
Question: Could anyone point me in the right direction for removing movement controls from the pawn, but maintaining those inputs to allow locomotion on the spot?
Basically variable run speed, but on a treadmill so not actually moving.
Have tried disabling character movement, but UE5 isn’t understanding that I still want locomotion to function.