I have a shaded scene of a cave and I’m trying to get some sort of “specular or reflection only pass” in order to boost the reflections in comp.
I already tried: postprocess material, no good. i was only able to create an emissive material instead of a “chrome like” effect.
rendering as a separate pass on the movie render queue. no good, i was only able to render tech passes, like N or Z but not specular.
In this case, I need to isolate the specular component (see image attached) but it will be awesome if someone can explain how to fully override all materials in the scene with just one single material.
thanks in advance